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Why KribiBench ?
The essential task in
the final phase of the development of a 3D rendering engine, much like
for a racing car engine, is tuning for the best possible performances on
actual machines. After each small change in the program code, very
precise timings show us the amount of speedup achieved (if any). For
this purpose, we time with a stopwatch the rendering of a sequence of
images, the laps of our racecourse.
For a given version of
the Kribi 3D Engine, these timings can also be used to compare the
performances of diverse computers, i.e. our stopwatch can be used as a
benchmark application. Our marketing team has identified here a good
opportunity to catch public eyes on the Kribi project by releasing a
useful freeware, KribiBench was born this way.
In the early days of the
KribiBench we were missing the very last hardware from the diverse key
providers in our labs, and instead of buying a new machine every 2 weeks,
we have had the idea to contact a few so-called computer hardware sites
to let them do the benchs for us… It worked ! One site was kind enough
to endure Alpha versions of the KribiBench and has even published the
first ever public KribiBench scores. Have a look at
Ace's Hardware
to meet these brave testers and to have
access to fine and independent informations about hardware devices from
all players in the market.
Since the first phase of
the KribiBench in Q3’2001 we have released the pack to a large gang of
betatesters, all around the world. In parallel with our most important
task, enhancing the Kribi Renderer, KribiBench has evolved following
their remarks, many thanks guys !
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